LigerZeroPanzer12 • 2 yr. Think of amenities in machine empires as unit maintenance. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. I've been playing as a Hive Mind since 1. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. #14. As any machine empire, taking over other machine pops should directly integrate them into. Machine empires already have +50 Energy output day 1. Jump to latest Follow Reply. Consumer Goods would be art, jewelry, video games, etc. You get a spawning pool which is similar to the gene clinic, but takes only one pop. The most you can do, if you go genetic. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Nexus Districts are the Machine Empire equivalent of City Districts. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. But the hive mind has evolved to be alone and knows very little of conflict. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. . I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. Mar 28, 2022. " This certainly isn't entirely without merit. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. they use synapse drone jobs to increase admin capacity (and also amenities and unity). If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. Report. Next! 3. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity production and reduce the amount of. Now if they intentionally banned this form of data. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. Talented. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. Strength of Legions is D-tier and next to useless. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Azi_Dahaka12th Dec 7, 2018 @. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. That is weak for a Hive Mind already, a default empire would top those numbers. Main question is if I am able to vassalise people as a hive mind. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. ago. There is also an event that gives -30 Stability on the colony, which is bad. Hive minds work for me, but machine pre-ftl is kind of gash. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Hive minds have 1 very good civic in devouring swarm. Without me they are a bunch or disparate limbs flailing against each other. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). "Jewbacca1991 • 3 yr. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. r/Stellaris • Hive minds should have ethics. Important because Stellaris is very much a front-loaded game where. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. Primacy includes a couple very small tweaks. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. 25 unity/pop, which will help a lot for hives. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. Also the +5% pop growth is modest, but helpful none the less. Machines are stronger the less habitable planets you play on. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. There are different species perks to create extra energy credits as plantoids so you can. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. ago Yes 3 Pikmin_Hut_Employee • 2 yr. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Stellaris. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. While not lighting the world on fire. Apples and oranges. Man, the Hive Minds can use a big overhaul. I don't think a Hive World suits a non-arthropoid hive mind either. . We have evolved for some level of conflict. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. My capital keeps going into unrest because my robots lack amenities. That gives 334 and 134 months per additional pop or one pop every 27. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. This is because lithoid starting age over rides the normal hive mind starting age. ago. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. Leaders are one of the best parts of playing as a hive mind. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. Now that would be 667 consumer goods for one additional pop. Also it's easy to miss but those nodes don't count towards the leader cap. Gestalts have a way rougher time with amenities for sure. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. Otherwise, have fun, it's pretty much easy mode. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. I think both Hive Minds and MEs can gain. 3/100 or . However, they'd function in Stellaris terms like a normal empire. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. And regardless, they will produce unity that you will need to keep up your traditions. Machine empires are a different story, but the biological Hive Minds are kinda bad. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Leaders are one of the best parts of playing as a hive mind. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. In theory a hive mind could totaly intergrate into sociaty. Content is available under Attribution-ShareAlike 3. [9] Or hive mind pops can produce 0. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. However, if the amenities deficit is small you're often better off just eating the penalty. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. A singular mind, a or entity, spread out over many bodies. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Do yourself a favour and simply compare Machine empire and Hivemind start. Elitewrecker PT Mar 27 @ 11:26am. RadiantFleet • 2 yr. The Hive Mind is probably the weakest empire type right now. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. You need the genetics tree to “un-hivemind” them. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Which, like all other genocidal civics, is top tier. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available. Share. Ascetic is fine, but keeping up with amenities is usually not a problem. Hiveminds Synapse drones produce their. Mar 29, 2020 @ 7:29pm. Allow me to detail what my problem lies with. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Then I consume every world I see. A lack of amenities negatively affects your stability. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. With the change how pops get purged i found a very funny strategy to exploit this. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. Also the Ascetic Civic we will take reduces pop amenity usage. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. CaelReader • Synthetic Evolution • 2 yr. Per job, entertainers are far more effective than maintenance drones while also providing unity. I feel like Hive Worlds got a big nerf with the changes to pop growth. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. Again, the entire point of hive minds is that they excel at producing basic resources. Before, I could use Holotheaters to get +10 amenities per entertainer job. Sep 30, 2021. Business, Economics, and Finance. We have evolved for some level of conflict. Many Voices. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Reply Snorkle25. Astasia. Big cyberpunk fan, but i dont like cyborg hive minds. Transit hubs double that to a total of 10% chance each month. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. 12 Amenities will come from the Capital, leaving 88 to be generated from jobs. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. 5 came out and war has become increasingly burdensome as the game goes on. The latter makes more sense, but there isn't in-game evidence for it. Ascetic. Methone. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. the projects in fact arent that expensive, as you only modify a few pops. The Fan Hivemind. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. Galactic force projection galactic wonders, master builders and hive worlds. 8 base growth plus 2 assembly growth. While they include things like entertainment or art, they're also good roads or hospitals. Con. They are not the all-or-nothing type from before, but they still leave a surplus of those. Randh0m • 2 yr. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. Methone made a suggestion thread about adding more civics to the Hive Minds. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Before, I could use Holotheaters to get +10 amenities per entertainer. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. for the Win in a Galaxy not so far away (it will be HUGE). IIRC Hive Minds can also take the One Vision Ascension Perk. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. It doesn't make any sense for them to have ethic attraction because. 25 unity, depending on which way is easier. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. 0 unless otherwise noted. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. ago. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. A big nerf on Maintenance jobs right at the start of 2. We want to have only enough of stay over 50% stability. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. 49 to 5. They act like Xenomorphs. As a driven assimilator, you will not be able to assimilate hiveminds. . Their bio trophies are happy though). Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. They can not survive with others so they either evacuate or die under others or expatriate the original species. Well, in that case, the current system makes sense. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. As the fans need to slow down, lest they damage their ships' priceless collectible. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Hive Minds for some reason seem always have strong fleets. #? May 3, 2021. Let's assume a factions drones are super welcomed by other empires because they down have happiness. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). your machine pops need amenities because for them the amenities are spare parts. 2. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). Could be an ascention perk or some research project. DO NOT build them up. Talented. "I would definitely like a more individualistic hivemind as it would be great for role play. Hive minds don't have to worry about happiness or consumer goods upkeep. 05/month (as of now) production of consumer goods. This makes Talented a great trait to have. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Tous droits réservés. For a hive mind, that 50% bonus to pop growth is standard and on every planet, with the straight boost from being. There is also a building similar to the luxury residence. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. For simplicity sake. Ratio speaking. ago. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. Its all about the pops in stellaris. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. Or a ring-world later on. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. Content is available under Attribution-ShareAlike 3. I am the brain that controls them. ago. #3. Sorted by: 5. © Valve Corporation. Giving housing, and some amenities. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. It will create some Maintenance Drone jobs & they will produce amenities. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. This means it takes 278. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. And, of course, an ascension path. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. One world for a ship building facility. undercoveryankee. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. Share. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. At least until you need the planets for actual resources. Justification: This already will result 0. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Eternal vigilance. However, the vanilla hive mind flavor is something stranger. If you want that AP as a hive mind you go for the unity and amenities bonuses. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). 8 per Job, or from 6 to 7. And the same is true for Machine Intelligences as well. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. As a hive, you’d want to settle everywhere. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. You just need to hit zero, although low positives is better than low negatives. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. The rights can be determined individually for each species and can be changed every 10 years. ago. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Content is available under Attribution-ShareAlike 3. In the context of machines, amenities do not. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. They are. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. But the most powerful is using a governor. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. • 5 yr. 3 or something. The Parasitic ones use pops from other empires to grow more native pops. I would assume this means they lowered the spawn chance for his system. The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. If they are hive pops of another empire, they can be used in jobs. However, I have some questions. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. Charismatic, Aesthetic, those are very much god tier for amenities. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Justification: This already will result 0. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. The new Holdings system is too great an opportunity to pass here. Ascetic. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. This mod aims to improve hive minds' gameplay. Description. It gives you 20% more amenities production. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. #2. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. Another way to think of a hive mind might be that you have a species of. Charismatic, Aesthetic, those are very much god tier for amenities. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. Not really needed. Allowing you spec more heavily into other buildings and districts. The usual away around low-habitability. They are not the all-or-nothing type from before, but they still leave a surplus of those. The only way I would do unruly, is if I keep empire sprawl (primarily pops. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Maintenance drone gives +4 amenities -- This feels really inefficient. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. Blue ones that increase habitability will let you hit 100% habitability on all worlds. Hive-minds have a bonus to pop growth. There is a difference between "cut off from hive mind" and "over admin cap". Do yourself a favour and simply compare Machine empire and Hivemind start. ago. Part 1: The Dynamics, They Are a Changin'. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. To be any good, however, these pops would have to produce some other resources or bonuses. Now the question is, on which kind of planets would I boost amenities with. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). More on Ascetic later.